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Mobula

The denizens of the sky empire rely on one individual for all their transportation needs.  You, the sky ray that is tasked with carrying citizens from city to city so they may go about their day.  Your days are somewhat repetitive but rewarding as you serve the people of the sky empire, but that peaceful monotony is about to be broken.  The Leviathan has arrived, a large, hungry shark that threatens the peace of the sky empire.  Carry scientists and engineers to their destinations so they may prepare for the oncoming threat of the Leviathan while simultaneously managing your daily taxiing duties to save and maintain the sky empire. 

 

Mobula was made as the capstone project for my team in 2022, our senior year at SCAD.  My primary role was that of a character and asset designer and modeler.  I also worked on designing some of the systems of the game, along with playtesting and bug finding.  

 

This project was made alongside Jack Rosa, Alexandra Biascoechea, Chuan Luo 

Tony Hulick, and Zhongkai (Kai) Xiao

Mobula Title

In- Game screen shots

3rd Level Sky City
Leviathan Attack!
2nd Level Enviornment
Scientist with a Shield Generator

Substance Painter shots of characters I modeled, UV'd, and textured.

Engineer_Boy_V2.jpg
Scientist.JPG
LamprayV3.JPG

Substance Painter shots of buildings modeled, UV'd, and textured.  Each building has 3 different color versions.

D Pink.JPG
BuildBB.JPG
CGreen.JPG

Sky Whale, Sky Crab, and Shark Gun (partial and fully constructed versions) as rendered in the game.  Modeled, UV'd, and textured by me.

Sky Whale.png
Sky Crab.png
Shark Guns 1.png

City station assembled by me.

City 8.png
City 4.png
City 5.png

Player start island for level 3.

Start Island.png

© 2023 by Dominick Gagliano

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